Around 1992, Maxis was approached by corporations and government agencies who wanted the company to use the same system simulation principles of SimCity to develop non-game simulations that they could manipulate for similar planning purposes. ![]() One of the unintended successes of SimCity was recognition of the means to gamify the intersection of multiple real-world systems that could be used for planning and development, such as using SimCity-type simulations for urban planning. ![]() Following the broad success of SimCity 2000, Maxis moved from Orinda, California, to Walnut Creek in 1994. To name the company, Braun required that the name was "from 5-7 letters, mean nothing, be easy to remember and contain a x,z or q" the name "Maxis" was presented by Braun's father. The SimCity series became a staple for the company and spawned multiple sequels and spin-offs. The title went on to become one of the most popular and successful video games of all time. ![]() Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" conditions. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers.
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